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Only cars under the Trailblazer vehicle set are allowed. As a result, it's possible to overtake others (or be overtaken) in this mode. The twist here is that players don't get the help of any co-driver and nearly everyone is on the track at the same time, split by a few seconds through staggered starts.

Similar to the standard Rally format, players have to set their quickest time on a point to point track. Marina Air, Marina Sprint, Stadium Sprint The standard tracks for this mode are: Locationīattersea Bridge, Battersea Bridge B, Battersea Air

The vehicles are limited to Rall圜ross specifications only.
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The first driver to complete a set number of laps wins.
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The closest thing to a standard race format, Rall圜ross puts 8 drivers on a half-asphalt, half-off-road circuit. Li River, Li River Hillclimb, Li River Descent Ladang Sprint, Ladang Mine Run, Ladang Long Here are the standard tracks available for Rally mode: Location The vehicles are the limited to the Rally specification only. Driver with the quickest time is the winner. The classic Rally mode, where drivers make a point to point run with the option of a co-driver for instructions. However, the game gives you a fair warning against mixing extreme cases like racing a Bowler on a Rall圜ross track. In addition to the following list, players can also create their own custom tracks and mix-n-match game modes with different vehicle sets in multiplayer. The Career mode has all these modes sprinkled in equal quantity throughout the campaign. Once a vehicle set is picked, players can only pick cars from that particular set so it avoids situations where someone might end up racing the nimble Mitsubishi Evo against the bulkier Hummer. It's to make sure players pick the right car for the circuit and also to maintain parity across the field. These vehicle restrictions (or vehicle sets are they are called in game) are based on the size and nature of the tracks and the corresponding game mode. Game Modes & Track List "My Rides"ĭiRT 2 comes with eight standard game modes, each with their own custom track layouts and default vehicle restrictions. increases and the number of "rewinds" given decreases from five on the easiest to none of the most difficult setting. More fame and money can be earned on higher career skill-levels, but the difficulty of the A.I. As players move up the tree from Rookie to All-Star, they take on harder opponents in faster cars. Players are also able to take part in X-Games, which give them a chance to own bonus money and fame, as well as exclusive cars.Īs players gain more fame and level up, they can compete in more events, in more locations. World Tour Mode takes players all across th e world, from Baja California and London, to Malaysia, China, Japan, and more.
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Any event the player races in, gains them both: fame - the game's form of experience and money, which can be used to buy new cars, as well as upgrade existing ones. Players will be able to form friendships with other drivers, which in turn allows them to qualify for team-events. This mode takes players from their first race, in London, to tracks all across the world as they gain fame and level up. The main game-play mode in DiRT 2 is the DiRT World Tour. 2009 and was one of the first games to take advantage of new DirectX 11 features found in only the newest graphics cards. The PC version of Dirt 2 was released in North America on December 8th.
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This was only for consoles and portable game devices. ReleaseĭiRT 2 was released on September 8th in North America and September 11th in the United Kingdom.

Also improved is the online-multiplayer experience, which includes both tour and quick races, leader-boards, frequent tournaments (which also allow players to win prizes), and an improved matchmaking system, by which players gain "fame" (the game's version of experience) as they drive in online-races.
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The game also improves on the series standard driver's-seat view, and incorporates the rewind feature found in GRiD, which allows people a limited amount of attempts to re-do missed turns, spin outs, et cetera. The game also features an improved system to handle environmental hazards such as dust kicked up by other drivers, pools of water, and more. The game is built on the third-generation EGO engine, which improves on the lighting, damage-modeling, and textures found in GRiD. Development One of the first games to use DX11 on the PC The game carries on the McRae legacy despite both his, and his son's, untimely death in September of 2007. DiRT 2 was developed by Codemasters, the makers of DiRT and, more recently, GRiD, which was released in June, 2008.
